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Folklore Review.
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Quote: from [m]zombieman5[/m] at 6:13 pm on July 5, 2009[quote]One thing you might ask yourself when you play Folkore is "Why isn't this game co-op? I mean it does have two playable characters," but this game has a very good reason for keeping this solely a single player adventure. Both of these characters have separate stories driving them to the small town of Doolin, a spiritual place where people have been known to talk to the dead. Keats, a reporter for "Unknown Magazine," arrives at Doolin after receiving a mysterious call asking for help. Ellen, a 22 year old girl who lost both her parents very young, gets a letter from her dead mother telling her she's alive. Both stories make you want to play the game a second time to get the full experience. Getting past the story, when actual combat roles around it makes you feel like a kid in the way that you have to be told more than once on how to do something. This would make sense if the game was hard, buts ridiculously easy, so the hints popping up full screen just get annoying. The combat is derived of beating up enemies until their "id," or soul, turns red for you to steal, which in return allows you to use their powers as your own. Each enemy has a weakness to another type of enemy, such as rock, paper, scissors. The enemy A.I. can be very dumb, even though they will always know where you are, if you're in the right proximity that is. It can be challenging though when they group up on you and flank you from every side. The combat controls are easy to get used to, having one id programmed to triangle, circle, x, or square. One thing the tutorials don't show you is the dodge button, which is R2. This is the most important button of all. The camera controls, on the other hand, can be a little tricky moving so slowly you won't know where you're being hit from. There is, thank god, a lock on system targeting the nearest enemy. You can tap left or right on the d-pad to switch between targets. The game is very fun to play, especially in Folklore fights, which are the bosses of each level. Each folkore contains the memories of the dead, beating one will unravel the mystery of the main story. These fights have you looking for a weak-spot in the folklore to win. The only thing that I would want is for the game to be more challenging; the enemy weak-spots are shown to you in a picture book that's found throughout the level. I was able to play for a couple hours at a time, but after that it would get a little repetitive. The game is also really short; I can go through one chapter in 30 minutes without breaking a sweat. Only taking about 13-15 hours to beat. An interesting idea I liked as being able to steal the powers of the enemy, and separate storylines to keep you interested in playing the game more than once. A small problem with the game was that you really won't think about the game after you're done unless you're talking to your friends about 1 hit wonders. I give Folklore a solid B. [/quote]
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Original Post
zombieman5
Posted at 6:13 pm on July 5, 2009
One thing you might ask yourself when you play Folkore is "Why isn't this game co-op? I mean it does have two playable characters," but this game has a very good reason for keeping this solely a single player adventure. Both of these characters have separate stories driving them to the small town of Doolin, a spiritual place where people have been known to talk to the dead. Keats, a reporter for "Unknown Magazine," arrives at Doolin after receiving a mysterious call asking for help. Ellen, a 22 year old girl who lost both her parents very young, gets a letter from her dead mother telling her she's alive. Both stories make you want to play the game a second time to get the full experience.
Getting past the story, when actual combat roles around it makes you feel like a kid in the way that you have to be told more than once on how to do something. This would make sense if the game was hard, buts ridiculously easy, so the hints popping up full screen just get annoying. The combat is derived of beating up enemies until their "id," or soul, turns red for you to steal, which in return allows you to use their powers as your own. Each enemy has a weakness to another type of enemy, such as rock, paper, scissors.
The enemy A.I. can be very dumb, even though they will always know where you are, if you're in the right proximity that is. It can be challenging though when they group up on you and flank you from every side.
The combat controls are easy to get used to, having one id programmed to triangle, circle, x, or square. One thing the tutorials don't show you is the dodge button, which is R2. This is the most important button of all. The camera controls, on the other hand, can be a little tricky moving so slowly you won't know where you're being hit from. There is, thank god, a lock on system targeting the nearest enemy. You can tap left or right on the d-pad to switch between targets.
The game is very fun to play, especially in Folklore fights, which are the bosses of each level. Each folkore contains the memories of the dead, beating one will unravel the mystery of the main story. These fights have you looking for a weak-spot in the folklore to win. The only thing that I would want is for the game to be more challenging; the enemy weak-spots are shown to you in a picture book that's found throughout the level. I was able to play for a couple hours at a time, but after that it would get a little repetitive. The game is also really short; I can go through one chapter in 30 minutes without breaking a sweat. Only taking about 13-15 hours to beat.
An interesting idea I liked as being able to steal the powers of the enemy, and separate storylines to keep you interested in playing the game more than once. A small problem with the game was that you really won't think about the game after you're done unless you're talking to your friends about 1 hit wonders.
I give Folklore a solid B.
Replies
Narfled the Garthok
Posted at 6:22 pm on July 5, 2009
I bought folklore awhile back I have yet to really get into it, I may give it another go after reading this.
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